| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166 | /* * jQuery Easing v1.4.1 - http://gsgd.co.uk/sandbox/jquery/easing/ * Open source under the BSD License. * Copyright © 2008 George McGinley Smith * All rights reserved. * https://raw.github.com/gdsmith/jquery-easing/master/LICENSE*/(function (factory) {	if (typeof define === "function" && define.amd) {		define(['jquery'], function ($) {			return factory($);		});	} else if (typeof module === "object" && typeof module.exports === "object") {		exports = factory(require('jquery'));	} else {		factory(jQuery);	}})(function($){// Preserve the original jQuery "swing" easing as "jswing"$.easing.jswing = $.easing.swing;var pow = Math.pow,	sqrt = Math.sqrt,	sin = Math.sin,	cos = Math.cos,	PI = Math.PI,	c1 = 1.70158,	c2 = c1 * 1.525,	c3 = c1 + 1,	c4 = ( 2 * PI ) / 3,	c5 = ( 2 * PI ) / 4.5;// x is the fraction of animation progress, in the range 0..1function bounceOut(x) {	var n1 = 7.5625,		d1 = 2.75;	if ( x < 1/d1 ) {		return n1*x*x;	} else if ( x < 2/d1 ) {		return n1*(x-=(1.5/d1))*x + 0.75;	} else if ( x < 2.5/d1 ) {		return n1*(x-=(2.25/d1))*x + 0.9375;	} else {		return n1*(x-=(2.625/d1))*x + 0.984375;	}}$.extend( $.easing,{	def: 'easeOutQuad',	swing: function (x) {		return $.easing[$.easing.def](x);	},	easeInQuad: function (x) {		return x * x;	},	easeOutQuad: function (x) {		return 1 - ( 1 - x ) * ( 1 - x );	},	easeInOutQuad: function (x) {		return x < 0.5 ?			2 * x * x :			1 - pow( -2 * x + 2, 2 ) / 2;	},	easeInCubic: function (x) {		return x * x * x;	},	easeOutCubic: function (x) {		return 1 - pow( 1 - x, 3 );	},	easeInOutCubic: function (x) {		return x < 0.5 ?			4 * x * x * x :			1 - pow( -2 * x + 2, 3 ) / 2;	},	easeInQuart: function (x) {		return x * x * x * x;	},	easeOutQuart: function (x) {		return 1 - pow( 1 - x, 4 );	},	easeInOutQuart: function (x) {		return x < 0.5 ?			8 * x * x * x * x :			1 - pow( -2 * x + 2, 4 ) / 2;	},	easeInQuint: function (x) {		return x * x * x * x * x;	},	easeOutQuint: function (x) {		return 1 - pow( 1 - x, 5 );	},	easeInOutQuint: function (x) {		return x < 0.5 ?			16 * x * x * x * x * x :			1 - pow( -2 * x + 2, 5 ) / 2;	},	easeInSine: function (x) {		return 1 - cos( x * PI/2 );	},	easeOutSine: function (x) {		return sin( x * PI/2 );	},	easeInOutSine: function (x) {		return -( cos( PI * x ) - 1 ) / 2;	},	easeInExpo: function (x) {		return x === 0 ? 0 : pow( 2, 10 * x - 10 );	},	easeOutExpo: function (x) {		return x === 1 ? 1 : 1 - pow( 2, -10 * x );	},	easeInOutExpo: function (x) {		return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?			pow( 2, 20 * x - 10 ) / 2 :			( 2 - pow( 2, -20 * x + 10 ) ) / 2;	},	easeInCirc: function (x) {		return 1 - sqrt( 1 - pow( x, 2 ) );	},	easeOutCirc: function (x) {		return sqrt( 1 - pow( x - 1, 2 ) );	},	easeInOutCirc: function (x) {		return x < 0.5 ?			( 1 - sqrt( 1 - pow( 2 * x, 2 ) ) ) / 2 :			( sqrt( 1 - pow( -2 * x + 2, 2 ) ) + 1 ) / 2;	},	easeInElastic: function (x) {		return x === 0 ? 0 : x === 1 ? 1 :			-pow( 2, 10 * x - 10 ) * sin( ( x * 10 - 10.75 ) * c4 );	},	easeOutElastic: function (x) {		return x === 0 ? 0 : x === 1 ? 1 :			pow( 2, -10 * x ) * sin( ( x * 10 - 0.75 ) * c4 ) + 1;	},	easeInOutElastic: function (x) {		return x === 0 ? 0 : x === 1 ? 1 : x < 0.5 ?			-( pow( 2, 20 * x - 10 ) * sin( ( 20 * x - 11.125 ) * c5 )) / 2 :			pow( 2, -20 * x + 10 ) * sin( ( 20 * x - 11.125 ) * c5 ) / 2 + 1;	},	easeInBack: function (x) {		return c3 * x * x * x - c1 * x * x;	},	easeOutBack: function (x) {		return 1 + c3 * pow( x - 1, 3 ) + c1 * pow( x - 1, 2 );	},	easeInOutBack: function (x) {		return x < 0.5 ?			( pow( 2 * x, 2 ) * ( ( c2 + 1 ) * 2 * x - c2 ) ) / 2 :			( pow( 2 * x - 2, 2 ) *( ( c2 + 1 ) * ( x * 2 - 2 ) + c2 ) + 2 ) / 2;	},	easeInBounce: function (x) {		return 1 - bounceOut( 1 - x );	},	easeOutBounce: bounceOut,	easeInOutBounce: function (x) {		return x < 0.5 ?			( 1 - bounceOut( 1 - 2 * x ) ) / 2 :			( 1 + bounceOut( 2 * x - 1 ) ) / 2;	}});});
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